Damage from environmental hazards or enemies can be restored using her Bind ability, which requires the consumption of a full spool of Silk. Unlike The Knight, however, Hornet is able to heal while on the move, whereas the former had to stand in place to restore their health. In the first game, players could find 16 Mask Shards and cap at a maximum of 9 lives, excluding charms like Lifeblood Core, and fans have reason to believe a similar amount will be available in Silksong. Hornet begins Hollow Knight : Silksong with five Masks, but players will presumably be able to find Mask Shards to gain more health. Hornet can now throw thumbtack-like objects, similar to caltrops, when battling larger foes that can seemingly trap them in place. Players that remember the second boss battle against Hornet in the Cast-Off Shell Entrance to Kingdom's Edge may also recall her area of denial devices, though there is a bit of a different take on them here. Alongside this, she maintains her AoE attack, seen in the first game, which sends pointed strings spiraling out from around her. Hornet's combative abilities are much more aerially focused, so she is able to move freely when in the air and target an attacker. This kit allows Hornet to be quicker and more diverse in her movement, which is displayed during the trailer as she flips and leaps about with ease while dealing long-distance damage. Perhaps the biggest change from The Knight's parry ability is Hornet's utilization of a needle and silk, rather than a short-range nail melee weapon. However, her parry ability is mainly utilized to deflect specific attacks or for performing an offensive attack, where players will be able to strike enemies with Hornet's Needle to reduce their health. This includes leaping off intended enemy NPCs and stalagmites while dealing damage. The "Princess Knight" is able to bounce off of dangerous obstacles to propel herself upwards via her Needle, just as players were able to do in the first game.
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